To start developing your own 3D games and programs, you're going to need to know the basics of C++, like shaping. This video lesson will show you how to create basic shapes using OpenGL and GLUT for C++, so you can start making your own 3D programs. If you want to create your ...more
By now, you should know a few of the basics of programming with OpenGL and GLUT for C++ developing, like shapes, transformations, timers, and colors. Now it's time for lighting. Everything could look right in your 3D program or game, but if you're lighting isn't right, it's a ...more
By now, you should know a few of the basics of programming with OpenGL and GLUT for C++ developing, like shapes, transformations, timers, and colors. Now it's time for lighting. Everything could look right in your 3D program or game, but if you're lighting isn't right, it's a ...more
In order to complete this 3D spinning cube using OpenGL and GLUT for C++ programming, you need to know the basics of C++ programming. This video lesson covers everything you should already know. Check out the other videos to get the full gist: 1. Creating basic 3D shapes 2. U ...more
After you've learned the basics about shapes, transformations, and times, it's time to move onto learning the color scheme of things in the C++ programming language. You can't have a beautiful 3D game or program with out vibrant colors! This video lesson will show you how to a ...more
|Choose Your View: Quick Bullet Points | Detailed Descriptions Android's newest major update is a special one — it's the tenth full version of the world's most commonly used operating system. The latest release, dubbed simply Android 10 (codename Android Q), was first showcas ...more
In order for software developers to do their jobs as new hardware reaches the market, they will need the right tools to get their projects off the ground and into augmented and mixed reality devices. There have been completely new approaches to development when it comes to AR ...more
In 1987, two brothers, Thomas and John Kroll, began work on an image editing software, which was eventually acquired in 1988 and released to the world in 1990 by Adobe. That software was Photoshop 1.0, initially exclusive for the Macintosh platform. Over the years, Photoshop b ...more