How to Create 3d Animation

How To : Re-create J.R.R. Tolkien's logo in Xara3D

Open Xara 3D. Hit show or hide cursor. Type the name JRR Tolkien. Open Animation Options. Set to swing 2. 4 frames per cycle. 1 frame per second. No pause. Angle 0. Select the second "R" and change the animation. Flip the "R" around so it is a mirror image. Go from frame one t ...more

How To : Use MDD files in modo

MDD files are a great way to bring in character animation or any deformation based animation from other 3D software systems. This modo 301 video reviews the basic method for import and use of MDD files. Learn how to load MDD files and apply them to a specific object in a modo ...more

How To : Render in Maya 8.5

This 3D design and animation tutorial for beginners using Autodesk Maya 8.5 software teaches users how to render their models and animations. Part 1 of 2 - How to Render in Maya 8.5. Part 2 of 2 - How to Render in Maya 8.5.

How To : Use the hypershade menu in Maya 8.5

This 3D design and animation tutorial for beginners using Autodesk Maya 8.5 software teachers users how to work with the hypershade menu to create materials and textures. Part 1 of 2 - How to Use the hypershade menu in Maya 8.5. Part 2 of 2 - How to Use the hypershade menu in ...more

How To : Create basic objects in Maya 8.5

This 3D design and animation tutorial for beginners using Autodesk Maya 8.5 software teaches users how to create basic objects. Part 1 of 2 - How to Create basic objects in Maya 8.5. Part 2 of 2 - How to Create basic objects in Maya 8.5.

News : Oscar Nom Review - TOY STORY 3

ANIMATED FEATURE: Thanks to Tom Berger for another animated movie review! Toy Story 3 finishes off the franchise that was started 15 years ago by Pixar's first feature length film, Toy Story. It's an unsurprisingly fitting end to a great series of films, maintaining all of t ...more

News : REVIEW - Toy Story 3

Yeah it's... that's a good movie there Thanks to Tom Berger for another animated movie review! Toy Story 3 finishes off the franchise that was started 15 years ago by Pixar's first feature length film, Toy Story. It's an unsurprisingly fitting end to a great series of films, ...more

How To : Make a realistic flying flag in MAXON Cinema 4D

Create a realistic fluttering flag animation in Cinema 4D! This clip will show you how it's done. Whether you're new to MAXON's popular 3D modeling application or are just looking to get better acquainted with Cinema 4D and its various features and functions, you're sure to en ...more

How To : Create a simple whip animation in MAXON Cinema 4D

This is a tutorial on a way of animating a whip in Cinema4D. The main focus of this tutorial is using Spline Dynamics. Whether you're new to MAXON's popular 3D modeling application or are just looking to get better acquainted with Cinema 4D and its various features and functio ...more

How To : Use shape keys to do 3D graphics in Blender

Shape keys are one of the most basic and important parts of making 3D graphics. This video will teach you how to use them in one popular 3D modeling suite: Blender. Also covered are how to apply your shape keys in animations and in the game engine that your graphics will be ru ...more

How To : Create objects in Blender 3D

Create three-dimensional objects in 3d-making software, Blender with help from this video tutorial. Learn the basics of how to get started making these animations with step-by-step instructions from this Blender expert.

How To : Create an extreme origami 3D human head sculpture

In this extreme origami video tutorial, brought to you by New Theatron, you'll see how you can create an extreme origami 3D human head sculpture. You'll see exactly how to sculpt an awesome, one-of-a-kind, extreme origami 3-D human or humanoid head for a stop motion, animation ...more

How To : Animate using keyframes in 3ds Max 8

Breath some life into your animated scene by watching this 3ds Max video tutorial to see how to use keyframes for basic digital character animation modeling. Autodesk's 3D Studio Max is a customizable and scalable 3D modeling and rendering solution for games, film, and televi ...more

How To : Use the curve editor in 3ds Max 8

Get the finest level of control over your animation with the curve editor. Just check out this 3ds Max video tutorial on how to do low level animating. Autodesk's 3D Studio Max is a customizable and scalable 3D modeling and rendering solution for games, film, and television.

How To : Create a sky in 3D Studio Max 9

This 3ds Max tutorial shows you how to make a sky background or backdrop for your animations or videos. The second video shows you an alternative way to make a 3D sky using a sphere instead of a plane. Part 1 of 2 - How to Create a sky in 3D Studio Max 9. Part 2 of 2 - How to ...more

How To : Get started with Bryce

Metacreations Bryce is a 3D terrain-generating application. You can build some beautiful landscapes, create animations, and even import 3D models from other programs.

How To : Get started with Acrobat 3D Toolkit

The application Acrobat 3D comes with an associated utility called Acrobat 3D Toolkit, which allows the 3D content in the PDF file to be enhanced by editing lighting, adding textures and materials, and creating animations. In this video tutorial you will learn to set up the Ac ...more

How To : Get a moving wallpaper on your computer monitor

First of all you have to go to Photobucket. In the search option you have to type in '3d gif''. Now click 'search'. You shall get a number of photos and you can select the image that has red color moving screen. It is better to get image this way without a virus. Now you have ...more

How To : Create custom-shaped lights in modo

In this new tip tutorial, you'll see how you can use Luminous properties to create custom shaped lights. Devolped by the same team of engineers responsible for LightWave 3D, modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and acce ...more

How To : Get free 3D models that come with Photoshop CS3

In this video, viewers learn how to create 3D models using Adobe Photoshop CS3. This is a fun and easy program that actually comes with many 3D objects for users to customize. To access these premade 3D objects, users must go to the Photoshop CS3 Content folder, select the Goo ...more

How To : Apply to sub-groups in Modo

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the Select Through tool in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Create a computer mouse in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Paint light in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the Shader Tree tool for lighting in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Do an ambient occlusion bake in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Map, paint and texture UVs in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the UV Peeler tool in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the Symmetry for UV tool in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Import reference files in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the UV Relax tool in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the UV Unwrap tool in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use falloff handles in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use modo in real time

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Edge slice inside polygons within modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Mix multiple falloffs in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use group mask blending in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Customize tools in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use multiple driver layers in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use HDRI lighting in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Render output and masks in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Paint details on models in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Bake geometry in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use the tack tool in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use Loop Slice offset in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use the transform tool in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use item groups in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Zoom in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use indirect illumination in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Displace micropolygons in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use displacement and blending modes in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Import Zbrush data into modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Paint with normal maps in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use quick masks in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Create custom light rigs in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D scu ...more

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