How to Rip 3d Models

How To : Create geometric shape masks in Blender 2.4 or 2.5

Using a geometric shape to mask out a portion of one video, so that you can substitute in a different video on top of it. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with ...more

How To : Process green-screen video in Blender 2.4 or 2.5

Blender's channel key node is your secret to processing greenscreen video. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served ...more

How To : Convert between formats within Blender 2.4 or 2.5

This clip demonstrates how to load an image into the Blender VSE and convert its format, both in size and in format (JPG->PNG) and space savings comparison. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested ...more

How To : Convert an image into a node in Blender 2.4 or 2.5

This clip demonstrates how to get video and images into the node-based compositor in Blender using the RenderLayer and the Image input nodes. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acqua ...more

How To : Crop and translate images in Blender 2.4 or 2.5

Cropping and translating images is a common workflow. This Blender user's guide will show you how it's done. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the applicat ...more

How To : Adjust hue saturation values (HSV) in Blender

This clip talks about what Hue Saturation Value is, and how to use Blender and the HSV node to isolate a specific color or range of values from an image. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in ...more

How To : Use the Blender Video Sequence Editor

This clip presents a general introduction to working with the Video Sequence Editor in most versions of Blender. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the appl ...more

How To : Unwrap UVs in Blender 2.49 or 2.5

This clip presents a general introduction into UV unwrapping within most versions of Blender. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sur ...more

How To : Use the subdivision and subsurf tools in Blender

Here's a lesson on how to use the subdivision (sub division) and subsurf (sub surf) tools in most versions of Blender. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with th ...more

How To : Work with multiple objects at once in Blender 2.5

This clip presents a general introduction on how to work with multiple objects simultaneously within Blender 2.5 and discusses the topics of loading and saving. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interes ...more

How To : Model with mirroring in Blender 2.5

This Blender user's guide introduces mirroring, the object center, editing with precision and recalculating normals. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the ...more

How To : Create daytime volumetric clouds in Blender

This clip provides detailed, step-by-step instructions on how to model and render daylight volumetric clouds when working in Blender. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on ...more

How To : Model cloth with Reactor in Autodesk 3ds Max 2010

In this tips tutorial, you'll see how you can use Reactor's dynamic features to simulate a simple cloth using constraints and a randomic wind force in the scene. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint ...more

How To : Model a realistic human eyeball in Blender

In this tutorial, you'll see how to create a fairly realistic-looking eyeball within Blender. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you ...more

How To : Model with curve, sweep & skin nodes in Houdini

See how to build a simple coil spring using the curve, sweep, and skin nodes in Houdini. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to ...more

How To : Model a low-poly flashlight in Houdini

Interested in creating a flashlight in Houdini? This clip will show you how it's done. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to b ...more

How To : Apply bump maps in 3ds Max

Need some help wrapping your head around bump mapping in 3ds Max? This clip will show you how it's done. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well ser ...more

How To : Use the NURBS Extrude tool in Autodesk Maya 2011

Need a little big of help figuring out how to use the Maya 2011 NURBS tool when working in Maya 2011? This clip will show you how it's done. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the May ...more

How To : Use Rebuild and Change Degree in Rhino 4.0

Learn how to make use of the Rebuild and Change Degree tools in Rhinocerous 4. Whether you're new to Rober McNeel & Associates' popular NURBS-based modeling application or a seasoned 3D arts professional just looking to better acquaint yourself with Rhino 4's new features, you ...more

How To : Troubleshoot solids and Booleans in Rhino 4.0

Learn how to troubleshoot solids and Booleans in Rhinocerous 4. Whether you're new to Rober McNeel & Associates' popular NURBS-based modeling application or a 3D arts professional just looking to better acquaint yourself with Rhino 4's new features, you're sure to be well serv ...more

How To : Create complex surface shapes in Rhino 4.0

See how to create complex surface shapes using Network Surface in Rhinoceronous 4. Whether you're new to Rober McNeel & Associates' popular NURBS-based modeling application or a 3D arts professional just looking to better acquaint yourself with Rhino 4's new features, you're s ...more

How To : Use CAT for character rigging in 3ds Max 2011

Learn how to take advantage of the CAT feature in 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For ...more

How To : Use Caddies in Autodesk 3ds Max 2011

Learn how to use Caddies in 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and ...more

How To : Use the Smooth Bind feature in Maya 2011

Learn how to use the new Smooth Bind function in Maya 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the Maya 2011 workflow, you're sure to be well served by this video tutorial. For more i ...more

How To : Snap points in Maya 8.5

This 3D modeling software tutorial will show you how to snap points in Maya 8.5. There are multiple ways to snap points which will be covered. Snapping points is one of the most important things to do when vertex modeling in Maya since it allows for ultimate control. Learn how ...more

How To : Make a squirkle in Zbrush 3.1

This 3D modeling software tutorial shows you how to make a squirkle in Zbrush 3.1. What's a squirkle? it's a square circle divided down once - perfect for faces! Sculpt in Zbrush with this piece of geometry and you can never go wrong.

How To : Use Projection Master in Zbrush

This 3D modeling software tutorial shows you how to work with the Projection Master tools in Zbrush. You will learn how to work with proper UV textures and UV mapping as well as how to properly project textures on a model using projection master. This will give your Zbrush mod ...more

How To : Paint with pixels in Zbrush

This 3D modeling software tutorial explains how to paint with pixels on a model in Zbrush. When you paint with pixels what you do is get variance on your surface and use that as an illustration to keep a viewers interest. Learn how to paint with pixels in Zbrush and create pat ...more

How To : Use a look at constraint in 3ds Max

This 3ds Max tutorial covers how to use a look at constraint. This could be done more rigorously with expressions but to quickly test an effect the look at constraint is a great technique. See how to use the animation constraint look at constraint when modeling in 3D Studio Ma ...more

How To : Disable channel controls when modeling in modo 301

This 3d modeling software tutorial shows you how to disable the channel controls in modo 301. If you are a pure modeler in modo 301 you may not want to have the animation control widgets on your user interface. This video will show you a quick and simple way to "clean up" your ...more

How To : Shrink wrap a mesh in modo 301

This 3D modeling software tutorial shows you how to shrinkwrap a mesh in modo 301. The Push tool combined with the Background Constraint creates a very powerful method to "shrink-wrap" over a mesh in modo 301. Shrink wrap a mesh in modo 301. Click through to watch this video o ...more

How To : Record macros in modo 301

This 3D modeling software tutorial shows you how to record macros in modo 301. Macro recording provides scripting for the rest of us! Learn how to record your actions in modo and turn complex modeling processes into simple clicks. Using macro recording when working in modo 301 ...more

How To : Bake a normal map

This quick 3D modeling software tutorial explains how to bake a normal map in modo 301. Learn how to bake a normal map mesh to mesh using high-res meshes targeted to a low res mesh in modo 301. Bake a normal map. Click through to watch this video on luxology.com

How To : Clone paint in modo 201

This 3D modeling software tutorial reviews the Clone paint feature in modo 201 and higher which allows you to quickly paint detail from one portion of a texture to another on a model. Learn how to use the Clone paint feature in this modo 201 tutorial.

How To : Use the Pack UV tool in modo 301

This 3D modeling software tutorial shows you how to move UVs back into the correct location using the Pack UV tool in modo 301. The Pack UV tool is a very useful command for optimizing UV space. This video reviews the basic use and options of the Pack UV command in modo 301. U ...more

How To : Use the pen tool in modo 301

This 3D modeling software tutorial shows you how to work with the pen tool in modo 301. The The pen tool can be used for organic or hard surface modeling in modo. Take a quick look at the versatile and intuitive Pen Tool in this modo 301 tutorial.

How To : Use the flip command in modo 101

This 3D modeling software tutorial shows you how to use the Flip command in modo 101 and higher. The Flip command is one of those tools you can not live without. It inverts polygon normals on polygonal models and meshes. Combine the Flip command with the modo arsenal for accur ...more

How To : Use the flare tool in modo

This modo 101 3D modeling software tutorial examines the much uner-touted power of the Flare tool. Have you got Flare? modo does. The Flare Tool combines the push tool with a linear falloff. See how to use the Flare tool when modeling in modo in this tutorial.

How To : Use the bevel tool in modo

The Bevel tool is an important part of a balanced modeling diet in any 3D software. The Bevel tool in modo changes to match the selection mode you are modeling in, making it intuitive to use. Check out this video to get a solid review of the modo bevel tool in action.

How To : Use the eraser tool in modo 201

This is a short clip examining the use of the Eraser tool for 2D and 3D painting in modo 201 and higher. The eraser tool will erase pixels from the currently selected texture map on a modo model according to the currently selected brush. Choose the size brush you need and simp ...more

How To : Use the clone tool in modo 101

This 3D software tutorial covers the basics of using the clone tool in modo 101. The clone tool works the same way in newer versions of modo. This tutorial is great for anyone new to learning modeling in modo. The clone tool allows you to make copies of the currently selected ...more

How To : Pre-process UVs using morphs in modo

Using morphs to pre-process UVs is a great trick for any version of modo. You can leverage the embedded morph data to massage a model in 3D prior to UV projection. If that doesn't make sense, watch the video and learn how to pre-process UVs using morphs in modo.

How To : Break apart a picture frame in Google SketchUp

This 3D modeling software tutorial shows one approach to breaking a picture frame created through the follow-me tool into the actual pieces that would be used to build it in Google SketchUp. Learn a basic method at first, then create a series of "jigs" that could be used for f ...more

How To : Intersect models in Google SketchUp

Did you know you can intersect models when working in Google SketchUp? If you didn't, that's because the intersection tool is only available from the contexts menu. This SketchUp tutorial will show you how to find the tool and use it to intersect SketchUp objects. These operat ...more

How To : Use boolean operations in Inkscape

In this software tutorial you will learn how to use boolean operations in Inkscape to combine or remove two shapes. Boolean operations are an important part of modeling in 2D or 3D and give you a way to make fast and accurate shapes. So watch and learn how to work with boolean ...more

How To : Use luma track mattes in Cinema4D & After Effects

This software tutorial shows you how to build a luma track matte in Cinema 4D 3D modeling software and then help speed-up your compositing of the track matte in After Effects. Creating a spinning logo with video footage inside the logo, as shown in this tutorial is a great way ...more

How To : Set up image reference planes in Maya

Learn how to setup a Reference Plane to use for modeling objects in Maya. A reference plane or image plane in Maya is used as a template to make sure the proportions and surfaces of a model look the same as the original design. This is an important part of any 3D modeling. Wat ...more

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