How to Rip 3d Models

How To : Use group mask blending in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Customize tools in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use multiple driver layers in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use HDRI lighting in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Render output and masks in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Bake geometry in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use the tack tool in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use Loop Slice offset in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use the transform tool in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use item groups in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Zoom in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use indirect illumination in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Displace micropolygons in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use displacement and blending modes in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Import Zbrush data into modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Paint with normal maps in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Use quick masks in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Create custom light rigs in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D scu ...more

How To : Use the mirror modifier in 3ds Max

This 3D software tutorial shows you how to use the mirror modifier (same as the mirror tool) in 3ds Max. The mirror modifier allows for procedural mirroring of objects. As a one time operation thesymmetry modifieris better but, that being said, if stacked, the mirror modifier ...more

How To : Use edit poly modifiers to animate in 3ds Max

This 3D software tutorial shows you how to work with editable polys in animate mode in 3ds Max. The idea is to use edit poly modifiers to control and have selections active when working in 3D Studio Max. See how to use modifiers like features in 3ds Max, a parametric modeling ...more

How To : Get started with Rhino 3D

This Rhino 3D video tutorial is a very basic introduction to the software. This is not meant to be modeling 101 or anything of the sort. This video is really meant for anyone that has never used the Rhino application and is curious as to how it hows. Graet for those that are j ...more

How To : Snap and move with dimensions in 3ds Max

How does one snap in Autodesk's 3ds Max and how can one move things dimensionally? This 3ds Max video tutorial explains both of these questions as well as angle snaps and axis constraints. Topics Covered are Snapping, Angle Snaps, Axis Constraints, Absolute World vs. Offset w ...more

How To : Use the surface modifier in 3ds Max

The Surface modifier in Autodesk's 3ds Max generates a patch surface based on the contours of a spline network. A patch is created wherever the segments of the interwoven splines form a three- or four-sided polygon. The Surface modifier and the CrossSection modifier, taken tog ...more

How To : Use the bend modifier in 3ds Max

The Bend modifier in Autodesk's 3ds Max lets you bend the current selection up to 360 degrees about a single axis, producing a uniform bend in an object’s geometry. You can control the angle and direction of the bend on any of three axes. You can also limit the bend to a secti ...more

How To : Use SketchUp to model for Google Earth

This 3D software modeling tutorial series shows you step by step how to create a suitable model for Google Earth within SketchUp. The series will start by showing you how to export data from Google Earth to use for reference, how to build and optimize the modle, texture it in ...more

News : Microsoft Kinect Has Never Been So Alluring

Think beautiful bokeh photography + just a hint of TRON sensuality and you have photographer Audrey Penven's lovely series entitled "Dancing with Invisible Light: A series of interactions with Kinect's infrared structured light". Penven's process is quite interesting: "With ...more

How To : Make a Website Out of Chocolate

Sorry guys, despite the headline, this one isn't an actual How To. But the process behind the creation of Portuguese brewer Sagres' chocolate crafted website is fascinating, and we would gladly welcome any lengthy step-by-step tutorial. Created in promotion of the brewery's ne ...more

Final Combat : Cheap Chinese Knock-Offs Come to Video Games

Team Fortress 2 (TF2) is one of the best multiplayer games of all time. It took nine years to make, and the developers have supported it with more post-release free updates than any other game ever. Four years after its release in 2007, it is still immensely popular, and altho ...more

How To : Model a basic polygonal house in Maya

New to Maya (AKA Autodesk Maya)? Not to worry. This tutorial will save your day! Not only will you learn how to use all the basic tools in the graphic design software, but you will also create your first impressive 3D model - a house made from polygon shapes. This simple hous ...more

News : Real or Fake? Impossible Wooden Waterfall

It takes a special kind of mind to look at an M.C. Escher drawing and see a blueprint. And yet, looking at this working 3D model of Escher's Waterfall, one gets the impression that YouTube's mcwolles may have done just that! One thing's clear: like Escher's famous lithograph, ...more

How To : Configure the Ribbon UI in Autodesk 3ds Max 2011

In this video tutorial, we learn how to configure the Ribbon UI within Autodesk 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2010 workflow, you're sure to be well serv ...more

How To : Create and rig a bouncing ball in Blender 2.5

In this clip, you'll learn how to create dynamically deforming bouncing balls in Blender 2.5. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sur ...more

How To : Use the Viewport Canvas feature in 3ds Max 2011

In this video tutorial, we learn how to use the Viewport Canvas when working in 3ds Max 2011. Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well s ...more

How To : Unwrap a model of a building in Blender 2.5

In this two-part tutorial series, you'll learn how to unwrap a building in Blender 2.5. Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served ...more

HowTo : Build a Papercraft NSX Super GT Race Car

Is your love of race cars exceeded only by your love of elaborate papercraft? Do you have easy access to industrial-size printers and a surfeit of clean cardboard? If you answered yes to all of the above, odds are you're the Seiko Epson printer corporation, who recently set ab ...more

How To : Create a proxy object when working in RealFlow

Need some help figuring out how to generate proxy objects in RealFlow? Never fear. This guide will show you how it's done. Whether you're new to RealFlow's popular fluids and body modeling software or are just looking to get better acquainted with the application its various f ...more

How To : Zoom in to the mouse cursor in Blender 2.5

In this quick Blender 2.5 video tip, you'll see how, by changing a couple settings in the User Preferences menu, you can dramatically increase the accuracy and ease of manipulating your object in the viewport. Whether you're new to the Blender Foundation's popular 3D modeling ...more

How To : Change the unit of measurment in Blender 2.5

In this quick Blender 2.5 video tip, you'll see show how you can change the unit of measurement within Blender away from the default Blender Units to either Metric or Imperial units. Doing this makes it much easier to accurately create objects to scale. Whether you're new to t ...more

How To : Rotate and spin images in Blender

See how to spin images using Blender. First, you'll see how to use the UV-Textured plane rig and physically rotate the mesh. Next, you'll see how to use Nodes, and then the Sequencer. This clip discusses Orthographic camera scaling, animation, and considerations about clipping ...more

How To : Do localized image distortion in Blender

See how to do localized image distortion using Blender. The rig is a simple UV-textured plane filmed using an orthographic camera. You then subdivide the plane, add some curve guides, and use proportional editing to alter an image. The above before-after shot shows a nose job ...more

How To : Texture a head with GLSL preview in Blender

This 31 minutes blender tutorial will show you the steps to texture a head using the new GLSL preview features of the Apricot blender versions. You will see how to interactively blend together 3 projections of reference photographies into a final texture. This assumes you alre ...more

How To : Pan & zoom in on images with nodes in Blender

Using nodes, this Blender tutorial will show you how to pan (more the camera side to side) and zoom in/out on a portion of an image. In fact, you can make a web video out of a static HD image, as if you had a video camera while you were there! Whether you're new to the Blender ...more

How To : Create and use band-pass filters in Blender

In this clip, you'll see how to construct a pass filter, commonly called a high-gain or band-pass filter. To do this, you'll use the HSV channels to identify what to do, the RGB curve to make an inversion mask, or negative, so that the image is added to itself, thus evening ou ...more

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