How to Zbrush

How To : Use layers to create facial morphs in Zbrush 3.0

Doing Facial Morphs within Zbrush has never been easier now that we have the use of layers. Find out how its done in this video. NOTE: This link is to a Flash version of the first 5 minutes of this 30 minute tutorial. A download link is provided on the page for the full WMP t ...more

How To : Import Zbrush data into modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes ...more

How To : Topologize a head in Zbrush

Once you get the roughed in form of the Head done it is now time to Re-topo the head for better structure. This tutorial will show you how to use the topology tools in Zbrush to do this. This lesson follows "shape a human head in Zbrush" but is not necessary to do if you just ...more

How To : Sculpt a War-Sloth using Zbrush

The noble war sloth is not a very well-known animal. This 11-part video will teach you to use Zbrush, the 3D / 2.5D digital sculpting software, to sculpt a 3D model of a war sloth. Whether you want to create a war sloth or not, this video will improve your Zbrush skills dramat ...more

How To : Navigate in Zbrush 3.1

Before you learn the hard stuff of 3D digital animation with Pixologic's Zbrush 3.1 sculpting software, you might want to learn the navigation of things. Navigation is a very boring thing in Zbrush, but is very important for 3D modeling. This video will teach you to move objec ...more

How To : Extract from layers using ZBrush 3

This video shows how to extract things from layers in ZBrush 3. Basically, it shows you how to remove from a flat plane, what you are actually drawing on the plane. It's similar to a boolean operation.

How To : Use brushes and masking in Zbrush 3.1

This tutorial is for users new to Zbrush or Zbrush 3.0 users wanting to understand all the differences and new features for brushes and masking in 3.1. The first video also covers the interface and new abbreviations on icons. NOTE: This link is to a Flash version of the first ...more

How To : Make an alien console in Zbrush

This tutorial shows you how to make an alien console in Zbrush. You will also learn how to work with hiding geometry. Make sure you understand or watch the "Create displacement maps in Maya" lesson first if you don't know displacement already. NOTE: This link is to a Flash ver ...more

How To : Use the Zbrush 3.1 interface

If you're starting out using Pixologic's Zbrush 3D sculpting software, then you might want to learn the interface. In this video, you'll see how to work inside of Zbrush 3.1's interface, so one day you'll be the digital animator you wanted to be. But beware, 3D modeling is not ...more

How To : Create a stain glass window in Maya

This tutorial series shows you how to work with lighting in Maya by creating a stain glass window with a candle in front of it. This is a great in-depth look at lighting. Part one sets up a 3 point lighting system within maya. so this is a general overview of many light proper ...more

News : Real or Not Real?

Pretty convincing, but no flesh or blood necessary here. Hongkiat posts 21 stellar examples of animated 3D models, all created with programs like ZBrush, XSI, 3DMax, Maya and Photoshop. Get your 3D CG fix below. Warhammer Rider by Joe Deng Demonic Prince by Rami Ali Backst ...more

How To : Model uniform geometry in Maya

Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures. NOTE: This link is to a Flash version of the first 5 minutes of this 60+ minute tutorial. A download link is provided on ...more

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