Polygon Model

How To : Use polygon modeling in 3D Studio MAX

Almost every 3D image depicted on a digital screen is made from thousands of tiny polygons. Modeling with them is the most fundamental part of 3D modeling. This video will introduce you to the basics of 3D polygon modeling, helping you to create a 3D shape that is smooth and c ...more

How To : Model hair with polygons in Blender 2.49 or 2.5

This clip offers a short overview on modeling hair using mesh planes in Blender 2.49 or 2.5. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure ...more

How To : Model a basic polygonal house in Maya

New to Maya (AKA Autodesk Maya)? Not to worry. This tutorial will save your day! Not only will you learn how to use all the basic tools in the graphic design software, but you will also create your first impressive 3D model - a house made from polygon shapes. This simple hous ...more

How To : Mirror geometry in Maya the new school way

So we got half a Maya model...now what? We mirror it over and merge the vertices, all with one command, to get us a solid object. We use the dolphin from our organic polygon modeling series, but the technique can be applied to any polygon model. Watch and learn how to mirror g ...more

How To : Create a low-poly model of a tree in Blender

This five-part guide presents detailed, step-by-step instructions on how to create a low-polygon model of a tree when working in Blender. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely ...more

How To : Create a Helix-Shaped NURBS Curve in Maya

There are several ways you can go about creating your NURBS helix curve in Maya; I will demonstrate the two easiest ones. For advanced users, and people that like to figure stuff out by themselves, here are the two techniques in a nutshell: You can either create a straight N ...more

How To : Use the split polygon tool in Maya

This 3D modeling software tutorial shows you how to use the split polygon modeling tool in Maya. Learn how to use the split polygon tool to get full control over adding detail to your polygon object in Maya.

How To : Model a dolphin in Maya

In this 3D modeling software series you will learn how to model organically with polygons in Maya. For this example, you will learn how to model a dolphin. PART 1: we go over the beginning steps of modeling a dolphin with polygons. We cover how to split the model in half from ...more

How To : Set mesh details relative to camera in LightWave

In this tutorial, you will see how to use the APS tool (specifically the Pixel per polygon function) in LightWave 9 to change the detail level of your mesh (or model) according to how close it is to the camera. This is a great tool because it will give your model details when ...more

How To : Model a diving knife in Rhinoceros 3D

In this tutorial, you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features. Rhinoceros 3D is NURBS-based modeling software for Windows. Rhino can create, edit, analyze, document, r ...more

How To : Use sub polygon displacement in MAXON Cinema 4D

In this C4D user's guide, you'll learn how to use sub polygon displacement in your projects. Whether you're new to MAXON's popular 3D modeling application or are just looking to get better acquainted with Cinema 4D and its various features and functions, you're sure to enjoy t ...more

How To : Convert NURBS to polygons in Autodesk Maya 2011

Need to convert a NURBS surface to plain old polygons when working in Maya 2011? This clip will show you how it's done. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the Maya 2011 workflow, you' ...more

How To : Use Action Centers for camera and lighting in Modo

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

News : Making Art on Your iOS Device, Part 3: 3D Modeling

Today's segment of Making Art on Your iOS Device takes us into the third dimension. The below apps are suitable for beginners looking to venture into the world of 3d modeling, as well as pros who simply want the basics of Maya in their pocket. Build models/3D mockups or small ...more

How To : Design Your Own Playing Card Sculpture

Download the Software Go to the Antiprism downloads page. Download and install Antiprism 0.20. Run the Programs You need a method of running programs on the command line. In Windows, that could be a DOS box, on other systems a terminal emulator (e.g. xterm). Start this up. ...more

How To : Add texture to a model house in 3D Studio Max

In this video, we learn how to add texture to a model house in 3D Studio Max. After you have created the model, press 7 on your keyboard. This will activate a new menu telling you how many polygons are in your model. Then, edit the edges and remove them so you have less polygo ...more

How To : Smooth proxy objects in Maya

ets face it: modeling in polygons in Maya is a rough way to make organic objects. In comes the smooth player: subdivision proxy objects. Learn how to model with the least amount of detail, but see your Maya model in all of it's quad-faced glory by using the subdivision proxy o ...more

How To : Model a basic candle in Maya

This software tutorial teaches you how to model a basic candle out of polygons in Maya. Polygonal modeling is the easiest to learn so follow along and watch how to model a used candle in Maya.

How To : Refine organic models with EditPoly in 3ds Max 8

This 3ds Max video tutorial will go over several ways to refine and add detail to your 3D model, like using EditPoly. More specifically, you will be adding polygons for a nose, then refine them until we achieve our desired shape in Autodesk's 3D Studio Max digital 3D modeling ...more

How To : Use the flip command in modo 101

This 3D modeling software tutorial shows you how to use the Flip command in modo 101 and higher. The Flip command is one of those tools you can not live without. It inverts polygon normals on polygonal models and meshes. Combine the Flip command with the modo arsenal for accur ...more

How To : Model a 3D human head using 3D Studio MAX

An image of a human head can consist of a single penstroke or a thousand polygons. The head model that you will be learning to create in this three-video series leans very much towards the latter. The videos will teach you how to create a 3D model of the human head using 3D St ...more

How To : Model a Leaf in Maya

Start with a Polygon Plane Start by creating a Polygon Plane with 4 width and 5 height sections. Create the rough leaf shape Turn on "Reflection" in the Move Tool settings, hit 3 on the keyboard to smooth the plane and shape it into a rough leaf shape. The highlighted vert ...more

How To : Do an ambient occlusion bake in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the Symmetry for UV tool in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Model with primitives in 3DS Max for Papervision3D

This software tutorial demonstrates how to build with primitives in 3DS Max for Papervision3D. This first part demonstrates 3D Studio Max basics and how to build a column base using primitives. This second part demonstrates how to use the Shift clone tool. This third part demo ...more

How To : Use the axis slice tool in modo 102

It slices! It dices! See for yourself the amazing powers of Axis Slice in modo! This 3D software tutorial shows you how to use the axis slice tool in modo 102 and higher. The modo Axis Slice tool is a way to subdivide the polygon surfaces of a model. Choose the number of slice ...more

How To : Model a low poly character in Blender 3D

This tutorial uploaded from Stage6 shows you how to model a low polygon character in Blender 3D. Low poly characters may have less details than higher poly count characters but they will move faster in video game engines and are easier to work with. So watch and learn how to m ...more

How To : Paint with polygons in Lightwave 3D

This tutorial is for people who use the Lightwave 3D modeling software, and goes over the painting with polygons technique. If you've been curious about how to do this, this tutorial shows you how, from a brand new project onward.

How To : Use the volume selection modifier in 3ds Max

In this 3D software tutorial you will learn how to use the volume selection modifier in 3ds Max. The volume selection modifier is great for affecting regions of a polygon. This 3D Studio Max modeling tutorial covers how to use proxy objects to keep an active selection set. Use ...more

How To : Extrude polygons in Maya

Learn how to extrude polygon faces and start to really make objects. Extruding is the most important and most often used method for manipulating and modeling with polygons in Maya so if you are learning Maya, you definitely want to check out this tutorial.

How To : Manipulate a polygon in Maya

This tutorial covers some very basic elements of Maya, but if you haven't used the software and plan to do polygonal modeling, then watch and learn how to manipulate polygons using edges, faces and other components. A great tutorial for beginner modelers! Manipulate a polygon ...more

How To : Create correct flowing polygonal geometry in Maya

This tutorial covers how to make sure your polygon models have good flowing geometry in Maya. You'll also learn how to merge polygonal surfaces and use the crate polygon tool. NOTE: This link is to a Flash version of the first 5 minutes of this 30 minute tutorial. A download l ...more

How To : Retouch an image in Photoshop CS4

This video is describing how to retouch a photograph by using Photoshop CS4. The first step is to get a photo that you would like to edit, preferably of a person's face. Then make a new layer that duplicates the background, go to Gaussian blur, then go to hard light for your l ...more

How To : Apply to sub-groups in Modo

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the Select Through tool in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Optimize render settings for animation in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Create a computer mouse in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Paint light in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the Shader Tree tool for lighting in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Map, paint and texture UVs in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the UV Peeler tool in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Import reference files in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the UV Relax tool in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Use the UV Unwrap tool in Modo 301

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advan ...more

How To : Edge slice inside polygons within modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that include ...more

How To : Use the surface modifier in 3ds Max

The Surface modifier in Autodesk's 3ds Max generates a patch surface based on the contours of a spline network. A patch is created wherever the segments of the interwoven splines form a three- or four-sided polygon. The Surface modifier and the CrossSection modifier, taken tog ...more

News : PVC Pipe Pedal-Powered Porsche

Now how's that for alliteration? WOO! Anyway, this has already made the rounds, but if you haven't seen it yet, check this out. When you take a low-slung four wheel bike frame, a crap load of PVC pipe, miles of duct tape and about 1,000 hours, you, too can drive a Porsche with ...more

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